Redlock Studio

Bringing your creative vision to life

About Us

We are Redlock Studio, and we put all our hearts into making the best player experiences in our games since 2015.

We’re currently developing critically-acclaimed Shattered – Tale of the Forgotten King, along with companion apps and tabletop games – and we’re here to help you develop your own experience with creative expertise and technical know-how.

Eric Beisser


With an MSc. in Computer Science & Software Development, Eric started a career of Serial Entrepreneur in 1985. Having launched successfully 5 different startups covering a wide range of software related activities. He brings Redlock his 32 years of experience.

Maxime René

Executive Director

After studying 3D and Concept Art at Bellecour Ecole and working as a freelance illustrator, Maxime founded Redlock Studio. He gave two talks on Lovecraft and RPG building with Laureline at the H.P. Lovecraft Week festival in 2014.

Laurent Chorier

Technical Director

Laurent studied Industrial Innovation and 3D Art, and shipped mobile games (ABC Murder, Gus à vol d’oiseau, Blood Bowl) as an artist for Artefacts Studio before joining us.

Laureline Denis-Venuat

Writer – Community Manager

After a MA in Culture Management and Literature, Laureline managed the “digital and video games” service in a popular education organization in Grenoble. She joined Redlock to keep writing the stories she co-created.

Amélie Vinay

Lead Character Artist

Amélie studied 3D VFX at Aries School before joining Redlock Studio. A sculptor by night, she also keeps studying Art History to fine-tune her own technique.

Flavie Vogler

Lead Environment Artist

A 3D Graphics graduate and photographer, Flavie started out as a C.G. artist at Redlock Studio but quickly showed a natural talent for environment modeling.
A. Giordanni – Lvl Designer / V. Ducatel – Chara Artist / S. Ennaji – Concept Artist / T. Trupin – Lead Developer
T. Cantin – Developer / A. Masson – UI Graphist / T. Leoni – Prod Assistant

Video game development

We design, we write, we model, we animate, we code... You name it, we create - whether you need a full game designed or a bit of help in your own development cycle.

Commercial design

We bring our modelling, animation and innovation design skills to your commercial or industrial project.

Concept art

We'll bring your ideas to visual life. We specialise in matte painting for fantasy, sci-fi and horror projects for games, film, TV and publishing.

Wanna chat about your project?